MarqueeMarquees
Scanline Marquee
NewA trusted-by belt read one scanline at a time, and read against the strip's own velocity history rather than its current speed. Flick it and hold still: the travel has stopped and the type is still unbending from the top of the window down, because every band on screen was exposed at a different moment.
artbloomUpdated Sep 5, 2026
components/ui/scanline-marquee.tsx
'use client';
import './scanline-marquee.css';
import { useEffect, useId, useRef, useState, type KeyboardEvent, type PointerEvent } from 'react';
import {
useCanvasScene,
useReducedMotion,
type SceneDrawContext,
type SceneSetupContext,
} from '@/hooks/use-canvas-scene';
/**
* A trusted-by belt that is not drawn all at once. It is READ OUT, one scanline band at a
* time, the way a CMOS sensor with a rolling shutter reads a subject that keeps moving while
* the rows are still being clocked off it.
*
* Two equations, in this order.
*
* The belt's own speed is a first-order drag law, integrated in closed form rather than eased:
*
* dv/dt = (v_target - v) / TAU
* v(t + h) = v_target + (v(t) - v_target) * exp(-h / TAU)
* x(t + h) = x(t) + v_target * h + (v(t) - v_target) * TAU * (1 - exp(-h / TAU))
*
* so the fixed step is not a stability limit here - that step is exact for any h. A finger on
* the strip overrides v with its own measured velocity, and letting go hands that measured
* velocity straight back to the law as the initial condition v(t), so a flick decays from the
* speed the hand actually had rather than from a number chosen to look right.
*
* The readout is the part that matters. The sensor does not sample the belt once per frame.
* It exposes row y at
*
* t(y) = t_frame + y * (T_READ / H)
*
* where H is the readout window, row y = 0 is the BOTTOM scanline, and t_frame is the instant
* this frame's readout began - so in screen space the top band carries the newest sample of x
* and the bottom band the oldest. Every position the belt has held is therefore needed, not
* just the one it holds now: x is pushed into a ring buffer once per fixed STEP, and each band
* interpolates x out of that history at its own t(y). The rail the belt runs in is not moving,
* so the readout leaves it perfectly straight and bends only the subject, which is exactly the
* asymmetry a real sensor has.
*
* IT IS NOT transform: skewX(), and it is not a per-row offset computed from the current
* velocity. Those two are the same thing - the linear approximation to this - and they lean the
* whole strip by v * T_READ, which is right only while v is constant. They cannot show the
* interesting half, because they snap every row to the new lean on the frame the speed changes,
* and they unwind all at once.
*
* THE ONE THING TO WATCH: while the belt is changing speed the lean CHANGES DOWN THE STRIP. The
* top rows already carry the new speed while the bottom rows still carry the old one, so the
* wordmarks bend instead of shearing - and after a flick the bend unwinds from the top downward
* over exactly T_READ, with the belt itself already still. Drag hard, then hold your finger
* where it is: nothing is moving and the strip is still straightening out.
*/
/** Seconds per solver step. The drag law is integrated exactly, so this is not a stability
* limit: it is the interval the position history is sampled at. 1/120 puts about 34 samples
* inside T_READ, a little over one per readout band at dpr 2, so no band has to interpolate
* across more than a single step of belt travel. */
const STEP = 1 / 120;
/** Steps per frame, capped. The 0.05 s clamp on the frame delta already holds a returning tab
* to six of these, so twelve is the second bound rather than the first: it survives a looser
* clamp, and dropping the rest is honest here because anything older than T_READ is discarded
* by the readout anyway. */
const MAX_STEPS = 12;
/** Readout time for the whole window, seconds. The tuned number of this file. A real sensor is
* nearer 1/30 s, where the lean at cruise is under two pixels and the effect is invisible; at
* 1 s the strip never resolves and the recovery outlasts anyone watching. 0.28 s is about
* seventeen frames: the unwind reads as one event and the cruise lean is a gentle italic. */
const T_READ = 0.28;
/** History length. T_READ of samples plus four, so the oldest band still interpolates between
* two written entries instead of off the end of the buffer. */
const RING = Math.ceil(T_READ / STEP) + 4;
/** Belt time constant, seconds. Deliberately shorter than T_READ: a change of target is then
* close enough to a step that the readout boundary sweeps the strip as a boundary rather than
* as an indistinct curve. 3*TAU = 0.54 s, so a release still settles within a beat. */
const TAU = 0.18;
/** The exact velocity decay over one step, and the exact distance covered during it,
* precomputed so no transcendental runs inside the loop. */
const DECAY = Math.exp(-STEP / TAU);
const RAMP = TAU * (1 - DECAY);
/** The steepest lean the wordmarks stay readable at, as a tangent. Top speed follows from it -
* v_max = LEAN_TAN * bandH / T_READ - so the belt's speed tracks the type size instead of
* fighting it, and the lean angle is the same on a phone as on a desktop. */
const LEAN_TAN = 0.84;
/** Drag ceiling, as a multiple of top speed. 3.2x leans the strip by about three cap heights:
* the wordmarks visibly tear and still reassemble inside T_READ. Higher and there is nothing
* left on the strip to read at all. */
const DRAG_LIMIT = 3.2;
/** Low-pass on the measured pointer velocity, seconds. One pointermove is a noisy estimate of
* speed; 50 ms is about three frames, enough to denoise a flick without lagging the finger. */
const DRAG_TAU = 0.05;
/** Device rows per readout band. Two is one CSS pixel of vertical quantisation at dpr 2, under
* the size where a shear boundary looks stepped, and it halves the number of blits. */
const ROW_STRIDE = 2;
/** Slider stops, in percent. Five gives twenty-one of them, so one arrow key is a lean the eye
* can see, and Home and End are still one press each. */
const SPEED_GRAIN = 5;
/** Where the slider starts: just over half, a 25-degree cruise lean with room both ways. */
const SPEED_START = 55;
/** End fade, px, capped below to a fifth of the card so a phone still shows whole wordmarks. */
const FADE = 44;
/** Type size, in px, taken from the card's width: width/15 lands 34 on a wide card and 26 on a
* 390px phone, and both fit two marks and a divider on screen at once. */
const FONT_MIN = 22;
const FONT_MAX = 34;
const FONT_PER_PX = 15;
const FONT_STACK = 'system-ui, -apple-system, "Segoe UI", Roboto, sans-serif';
/** Optical tracking, as a fraction of the size. Wordmarks are set open, and 0.075em is the
* usual amount for uppercase at this weight. */
const TRACK_RATIO = 0.075;
/** Gap between marks, as a multiple of the size. 1.4 leaves the divider air on both sides. */
const GAP_RATIO = 1.4;
/** Slack above and below the caps inside the readout window, px. Three keeps the ink at four
* fifths of the window, so the bend happens across the letters and not in empty space. */
const BAND_PAD = 3;
/** Cap height as a fraction of the size. Used only if the engine reports no ascent metric. */
const CAP_FALLBACK = 0.71;
/** The visible rail, as a multiple of the readout window. Just under twice: the belt has room
* to lean without ever reaching the hairlines. */
const RAIL_RATIO = 1.9;
/** The divider between marks: 2px wide and 0.62 of the window tall, tall enough that the shear
* turns it into a legible diagonal hairline. */
const BAR_W = 2;
const BAR_RATIO = 0.62;
/** Phase at mount, as a fraction of the card: the accent mark a third of the way in, rather
* than wherever a position of zero happens to leave it. */
const START_AT = 0.34;
/** Eight invented companies. Real words, and the order the hidden list reads them in. */
const WORDMARKS = [
'LAMPBLACK',
'SALTGRASS',
'COLDHARBOUR',
'MILLRACE',
'BRIGHTWATER',
'STONEFERRY',
'HARROWGATE',
'FERNWORKS',
];
/** MILLRACE, fourth of eight: the accent is on screen shortly after mount and once a lap. */
const ACCENT_AT = 3;
const ACCENT = '#9ecdff';
const INK = 'rgba(233, 239, 247, 0.82)';
const BAR_INK = 'rgba(233, 239, 247, 0.16)';
const HAIR = 'rgba(233, 239, 247, 0.1)';
const CLEAR = 'rgba(233, 239, 247, 0)';
/** Everything the strip's one-off render needs. None of it changes between frames. */
interface StripPlan {
readonly face: string;
readonly track: number;
readonly gap: number;
readonly baseline: number;
readonly bandH: number;
readonly slots: Float64Array;
readonly widths: Float64Array;
}
interface BeltState {
/** performance.now()/1000 at the last painted frame. Zero until the first one. */
clock: number;
carry: number;
/** Belt velocity, px/s. Positive carries the wordmarks to the left. */
vel: number;
/** Belt travel, px. This is the quantity the ring buffer remembers. */
pos: number;
/** Travel sampled once per STEP, newest at `head`, oldest one index behind it. */
readonly ring: Float64Array;
head: number;
/** Low-passed pointer velocity, px/s, in belt travel rather than screen direction. */
hand: number;
/** Whether the pointer was down at the previous frame, so a fresh press can reset `hand`. */
wasDown: boolean;
/** The belt, rendered once at device resolution. Every band is a slice of this. */
readonly strip: HTMLCanvasElement;
/** Strip width in device px, and the same width in CSS px. Their ratio is exactly dpr, so
* copies of the strip tile without a seam once each blit is rounded to a device pixel. */
readonly stripW: number;
readonly period: number;
/** The readout window: height in CSS px, and the device rows the bands are cut from. */
readonly bandH: number;
readonly rows: number;
readonly railH: number;
/** Belt speed at 100 percent, px/s. Derived from the window height, not typed in. */
readonly vmax: number;
/** Wanted velocity, written from the component's controls each frame. */
target: number;
/** Hold the settled lean and stop stepping. Set under prefers-reduced-motion. */
snap: boolean;
}
/*
* Uppercase wordmarks want optical tracking, and the 2D context's own `letterSpacing` is not
* in every engine this ships to, so the glyphs are placed one at a time. Measuring and drawing
* walk the same loop, which is why the strip's period and its ink can never disagree.
*/
function trackedWidth(c: CanvasRenderingContext2D, text: string, track: number): number {
let run = 0;
for (let i = 0; i < text.length; i += 1) run += c.measureText(text[i]).width + track;
return Math.max(0, run - track);
}
function drawTracked(
c: CanvasRenderingContext2D,
text: string,
x: number,
y: number,
track: number,
): void {
let cx = x;
for (let i = 0; i < text.length; i += 1) {
c.fillText(text[i], cx, y);
cx += c.measureText(text[i]).width + track;
}
}
/** The belt, painted once. The sensor reads this image; it never re-renders per frame. */
function paintStrip(c: CanvasRenderingContext2D, plan: StripPlan, dpr: number): void {
c.setTransform(dpr, 0, 0, dpr, 0, 0);
c.font = plan.face;
c.textAlign = 'left';
c.textBaseline = 'alphabetic';
const barH = Math.round(plan.bandH * BAR_RATIO);
const barY = Math.round((plan.bandH - barH) / 2);
for (let i = 0; i < WORDMARKS.length; i += 1) {
c.fillStyle = i === ACCENT_AT ? ACCENT : INK;
drawTracked(c, WORDMARKS[i], plan.slots[i], plan.baseline, plan.track);
/*
* The divider rides in the middle of the gap that FOLLOWS its mark, never the one before
* it: the gap after the last mark is the same gap the first mark meets on the wrap, so
* placing it forward is what keeps the tile seamless.
*/
c.fillStyle = BAR_INK;
c.fillRect(plan.slots[i] + plan.widths[i] + plan.gap / 2 - BAR_W / 2, barY, BAR_W, barH);
}
}
function push(s: BeltState): void {
s.head = (s.head + 1) % RING;
s.ring[s.head] = s.pos;
}
/**
* Travel as it was `age` seconds ago, linearly interpolated between the two samples either
* side. This is the whole readout: a band asks for the belt at its own exposure time and gets
* the position the belt genuinely held then.
*/
function sampleAt(s: BeltState, age: number): number {
const k = Math.max(0, Math.min(RING - 1, age / STEP));
const i0 = Math.floor(k);
const i1 = Math.min(RING - 1, i0 + 1);
const a = s.ring[(s.head - i0 + RING) % RING];
const b = s.ring[(s.head - i1 + RING) % RING];
return a + (b - a) * (k - i0);
}
/** Fill the whole history from one constant velocity: the belt as if it had been running at
* exactly this speed forever, which is a straight lean and no bend at all. Used for the first
* painted frame and for the reduced-motion hold. */
function settle(s: BeltState, vel: number): void {
s.vel = vel;
for (let k = 0; k < RING; k += 1) s.ring[RING - 1 - k] = s.pos - vel * k * STEP;
s.head = RING - 1;
}
function advance(s: BeltState, held: boolean): void {
if (held) {
// The hand owns the velocity outright while it is down. The drag law is suspended rather
// than fought, which is why letting go needs no impulse: v is already the hand's.
s.pos += s.vel * STEP;
} else {
const v0 = s.vel;
s.vel = s.target + (v0 - s.target) * DECAY;
s.pos += s.target * STEP + (v0 - s.target) * RAMP;
}
push(s);
}
function build(
{ context, width, height, dpr }: SceneSetupContext,
speed: number,
paused: boolean,
): BeltState {
const fontPx = Math.max(FONT_MIN, Math.min(FONT_MAX, Math.round(width / FONT_PER_PX)));
const face = `700 ${fontPx}px ${FONT_STACK}`;
const track = fontPx * TRACK_RATIO;
const gap = Math.round(fontPx * GAP_RATIO);
context.font = face;
const ascent = context.measureText('MH').actualBoundingBoxAscent;
const cap = ascent > 0 ? ascent : fontPx * CAP_FALLBACK;
const bandH = Math.round(cap) + BAND_PAD * 2;
const widths = new Float64Array(WORDMARKS.length);
const slots = new Float64Array(WORDMARKS.length);
let run = 0;
for (let i = 0; i < WORDMARKS.length; i += 1) {
widths[i] = trackedWidth(context, WORDMARKS[i], track);
slots[i] = run;
run += widths[i] + gap;
}
const stripW = Math.max(1, Math.round(run * dpr));
const rows = Math.max(ROW_STRIDE, Math.round(bandH * dpr));
const plan: StripPlan = {
face,
track,
gap,
// Centred on the measured ascent, and clamped to the window, so a face with taller
// capitals than expected still lands entirely inside the strip.
baseline: (bandH + Math.min(cap, bandH - 2)) / 2,
bandH,
slots,
widths,
};
const strip = document.createElement('canvas');
strip.width = stripW;
strip.height = rows;
const stripContext = strip.getContext('2d');
// A second 2D context is only ever refused when the browser cannot allocate one at all. The
// strip then stays blank, rather than the state going nullable for a case that never runs.
if (stripContext) paintStrip(stripContext, plan, dpr);
const vmax = (LEAN_TAN * bandH) / T_READ;
const state: BeltState = {
clock: 0,
carry: 0,
vel: 0,
pos: slots[ACCENT_AT] - width * START_AT,
ring: new Float64Array(RING),
head: 0,
hand: 0,
wasDown: false,
strip,
stripW,
period: stripW / dpr,
bandH,
rows,
// Clamped to the canvas, so on a short card the rail closes up instead of being drawn off
// the top and bottom edges.
railH: Math.max(bandH + 4, Math.min(Math.round(bandH * RAIL_RATIO), height - 8)),
vmax,
target: paused ? 0 : (vmax * speed) / 100,
snap: false,
};
// The honest initial condition: the belt was already running at this speed before the
// component mounted, so the first painted frame carries the steady lean and no bend.
settle(state, state.target);
return state;
}
function paint({ context, width, height, dpr, state, pointer }: SceneDrawContext<BeltState>): void {
const now = performance.now() / 1000;
const dt = state.clock === 0 ? 0 : Math.min(0.05, now - state.clock);
state.clock = now;
/*
* The measured hand velocity. Screen x runs the opposite way to belt travel - the wordmarks
* move left as travel grows - so the sign flip here is the whole mapping. A fresh press
* clears the estimate first, or a second drag would open with the first one's flick still
* in it.
*/
const down = pointer.down;
if (down && !state.wasDown) state.hand = 0;
if (down && dt > 0) {
const raw = -(pointer.x - pointer.lastX) / dt;
state.hand += (raw - state.hand) * (1 - Math.exp(-dt / DRAG_TAU));
}
state.wasDown = down;
if (down) {
const limit = state.vmax * DRAG_LIMIT;
state.vel = Math.max(-limit, Math.min(limit, state.hand));
}
if (state.snap && !down) {
// Nothing to integrate: hold the lean this speed settles at. A drag is still honoured
// above, because that motion is the reader's own rather than the page's.
settle(state, state.target);
state.carry = 0;
} else {
state.carry += dt;
let n = 0;
while (state.carry >= STEP && n < MAX_STEPS) {
advance(state, down);
state.carry -= STEP;
n += 1;
}
if (n === MAX_STEPS) state.carry = 0;
}
const { strip, stripW, period, bandH, rows, railH } = state;
context.clearRect(0, 0, width, height);
const cy = Math.round(height / 2);
const top = Math.round((cy - bandH / 2) * dpr);
const reps = Math.ceil(width / period) + 1;
/*
* The readout. One blit per band, and every band asks the history for the belt as it stood
* at its own exposure time - the middle of the rows it covers, taken from the bottom of the
* window up. Source rows are device rows of the strip landing on the same rows at 1:1, so
* the type is never resampled vertically, and each destination x is rounded to a whole
* device pixel; the period is itself a whole number of device pixels, so the wrap is exact
* and the belt has no seam.
*/
for (let row = 0; row < rows; row += ROW_STRIDE) {
const span = Math.min(ROW_STRIDE, rows - row);
const age = ((row + span / 2) / rows) * T_READ;
const travel = sampleAt(state, age);
const shift = ((travel % period) + period) % period;
const dy = (top + row) / dpr;
for (let r = 0; r < reps; r += 1) {
const x = r * period - shift;
if (x >= width || x + period <= 0) continue;
const dx = Math.round(x * dpr) / dpr;
context.drawImage(strip, 0, row, stripW, span, dx, dy, period, span / dpr);
}
}
// Erased rather than covered: the card behind the canvas is a gradient, so a flat colour
// laid over the ends would show as two rectangles. Only the readout window is touched.
const fade = Math.min(FADE, width / 5);
context.globalCompositeOperation = 'destination-out';
const near = context.createLinearGradient(0, 0, fade, 0);
near.addColorStop(0, 'rgba(0, 0, 0, 1)');
near.addColorStop(1, 'rgba(0, 0, 0, 0)');
context.fillStyle = near;
context.fillRect(0, top / dpr, fade, rows / dpr);
const far = context.createLinearGradient(width - fade, 0, width, 0);
far.addColorStop(0, 'rgba(0, 0, 0, 0)');
far.addColorStop(1, 'rgba(0, 0, 0, 1)');
context.fillStyle = far;
context.fillRect(width - fade, top / dpr, fade, rows / dpr);
context.globalCompositeOperation = 'source-over';
/*
* The rail the belt runs in. It does not travel, so the readout leaves it dead straight -
* that is the asymmetry a real sensor has, and it is what makes the belt's lean legible as
* a lean rather than as the whole picture being crooked. Drawn after the fade so the lines
* reach the ends the wordmarks cannot.
*/
const rail = context.createLinearGradient(0, 0, width, 0);
rail.addColorStop(0, CLEAR);
rail.addColorStop(0.07, HAIR);
rail.addColorStop(0.93, HAIR);
rail.addColorStop(1, CLEAR);
context.fillStyle = rail;
const half = Math.round(railH / 2);
context.fillRect(0, cy - half, width, 1);
context.fillRect(0, cy + half - 1, width, 1);
}
/**
* `compact` is the 298x240 catalogue card: the same belt and the same readout window, sized for
* that frame rather than shrunk into it. The headline, the paragraph and the speed slider are
* dropped; the hold button stays, because the lean the strip keeps after the travel stops is the
* whole point and a still card needs a way to show it. Both controls stay pointer-live and leave
* the tab order, since the card's own title link is the accessible path to the item.
*/
export type ScanlineMarqueeProps = { compact?: boolean };
export function ScanlineMarquee({ compact = false }: ScanlineMarqueeProps) {
const reduced = useReducedMotion();
const [speed, setSpeed] = useState(SPEED_START);
const [held, setHeld] = useState(false);
const labelId = useId();
const track = useRef<HTMLDivElement | null>(null);
const { stageRef, canvasRef, requestRender } = useCanvasScene<BeltState>({
setup: (scene: SceneSetupContext) => build(scene, speed, held),
draw: (scene: SceneDrawContext<BeltState>) => {
const { state } = scene;
// Read straight off this render's closure: the hook keeps the newest `setup` and `draw`,
// so neither of these needs a ref to see the current control values.
state.target = held ? 0 : (state.vmax * speed) / 100;
state.snap = reduced;
paint(scene);
},
});
// Every React value the scene reads needs one of these, or with the loop stopped the canvas
// keeps showing the old lean. One frame is all it takes: the lean a speed settles at is a
// closed form rather than something the solver has to converge on.
useEffect(() => {
requestRender();
}, [speed, held, reduced, requestRender]);
const clamp = (next: number) => Math.max(0, Math.min(100, next));
const onKey = (event: KeyboardEvent<HTMLDivElement>) => {
const jump = SPEED_GRAIN * 4;
let next = speed;
if (event.key === 'ArrowRight' || event.key === 'ArrowUp') next = speed + SPEED_GRAIN;
else if (event.key === 'ArrowLeft' || event.key === 'ArrowDown') next = speed - SPEED_GRAIN;
else if (event.key === 'PageUp') next = speed + jump;
else if (event.key === 'PageDown') next = speed - jump;
else if (event.key === 'Home') next = 0;
else if (event.key === 'End') next = 100;
else return;
// Only for the keys actually handled, so Tab and the page's own shortcuts still work.
event.preventDefault();
setSpeed(clamp(next));
};
/* The pointer maps over the track's own box, and lands on the same grain the arrow keys use
* so a drag and a keypress can never leave the readout on two different scales. */
const fromPointer = (clientX: number) => {
const node = track.current;
if (!node) return;
const rect = node.getBoundingClientRect();
const frac = rect.width > 0 ? (clientX - rect.left) / rect.width : 0;
setSpeed(clamp(Math.round((frac * 100) / SPEED_GRAIN) * SPEED_GRAIN));
};
const onTrackDown = (event: PointerEvent<HTMLDivElement>) => {
event.currentTarget.setPointerCapture(event.pointerId);
event.currentTarget.focus();
fromPointer(event.clientX);
};
const onTrackMove = (event: PointerEvent<HTMLDivElement>) => {
// A hover is not a drag, and capture keeps sending moves after the button is up.
if (event.buttons === 0) return;
fromPointer(event.clientX);
};
return (
<div className="scanline-marquee-stage" data-compact={compact ? 'true' : undefined}>
<div className="scanline-marquee-content">
<div className="scanline-marquee-head">
<p className="scanline-marquee-eyebrow">Trusted by</p>
<h3 className="scanline-marquee-title">Eight studios ship on it every week</h3>
</div>
<div className="scanline-marquee-belt" ref={stageRef} aria-hidden="true">
<canvas ref={canvasRef} />
</div>
<ul className="scanline-marquee-roll" aria-label="Companies on the belt">
{WORDMARKS.map((name) => (
<li key={name}>{name}</li>
))}
</ul>
<div className="scanline-marquee-foot">
<p className="scanline-marquee-note">
Three to forty people each, on work that goes to print and to air. Four of them moved
off a pipeline they had written themselves; the other four have never run anything
else. Every one of them is on the current release.
</p>
<div className="scanline-marquee-controls">
<div className="scanline-marquee-speed">
<span className="scanline-marquee-speed-label" id={labelId}>
Belt
</span>
<div
ref={track}
className="scanline-marquee-track"
role="slider"
tabIndex={compact ? -1 : 0}
aria-labelledby={labelId}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={speed}
aria-valuetext={`${speed} percent`}
onKeyDown={onKey}
onPointerDown={onTrackDown}
onPointerMove={onTrackMove}
>
<span className="scanline-marquee-fill" style={{ width: `${speed}%` }} />
<span className="scanline-marquee-knob" style={{ left: `${speed}%` }} />
</div>
<span className="scanline-marquee-value">{speed}%</span>
</div>
<button
type="button"
className="scanline-marquee-hold"
aria-pressed={held}
tabIndex={compact ? -1 : undefined}
onClick={() => setHeld((on) => !on)}
>
{held ? 'Let it run' : 'Hold the strip'}
</button>
</div>
</div>
</div>
<p className="scanline-marquee-hint">Drag the strip</p>
</div>
);
}
export default ScanlineMarquee;components/ui/scanline-marquee.css
/*
* The belt is an in-flow row between the head and the foot, not a layer beneath them. It
* takes pointer capture the moment it is dragged, so anything that owns a click has to sit
* beside it rather than on it, and the negative side margin below is what still lets the
* strip run to both edges of the card while the copy stays inset.
*/
.scanline-marquee-stage {
position: relative;
display: flex;
width: 100%;
min-height: 22rem;
overflow: hidden;
border-radius: 0.875rem;
background: radial-gradient(130% 120% at 50% 0%, #131a23 0%, #0a0e14 58%, #070a0e 100%);
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.07);
color: #e9eff7;
}
.scanline-marquee-content {
display: flex;
flex: 1 1 auto;
min-width: 0;
flex-direction: column;
padding: 1.75rem 1.5rem;
}
/* Equal reserves above and below. The scene centres its readout window on the canvas and
knows nothing about this layout, so equal blocks - not arithmetic a wrapped line would
break - are why the strip never lands under a line of type. */
.scanline-marquee-head,
.scanline-marquee-foot {
min-height: 5rem;
}
.scanline-marquee-eyebrow {
margin: 0 0 0.4375rem;
font: 500 0.6875rem/1 ui-monospace, 'SFMono-Regular', Menlo, monospace;
letter-spacing: 0.16em;
text-transform: uppercase;
color: rgba(233, 239, 247, 0.46);
}
.scanline-marquee-title {
max-width: 18rem;
margin: 0;
font-size: 1.25rem;
font-weight: 500;
line-height: 1.2;
letter-spacing: -0.02em;
}
/* `flex: 1 1 5rem` and not `1 1 auto`: the canvas below is taken out of flow, so a content
basis would be zero and the row would collapse to its minimum on a tall card.
`touch-action: pan-y` because the strip reads the pointer's x only - a vertical touch
belongs to the page, and swallowing it would trap a phone on this card. */
.scanline-marquee-belt {
position: relative;
flex: 1 1 5rem;
min-height: 5rem;
margin: 0 -1.5rem;
touch-action: pan-y;
cursor: grab;
}
.scanline-marquee-belt:active {
cursor: grabbing;
}
/* Out of flow, so the canvas's own intrinsic 300x150 never gets a vote on the row height,
and 100% resolves against a height the flex line has already settled. */
.scanline-marquee-belt canvas {
position: absolute;
inset: 0;
display: block;
width: 100%;
height: 100%;
}
/* The eight names again, in belt order, for anything that cannot read a canvas. Out of the
flow entirely, so it can never push the readout window off the middle of the card. */
.scanline-marquee-roll {
position: absolute;
width: 1px;
height: 1px;
margin: -1px;
padding: 0;
overflow: hidden;
clip-path: inset(50%);
list-style: none;
white-space: nowrap;
}
.scanline-marquee-foot {
display: flex;
flex-wrap: wrap;
align-items: flex-end;
justify-content: space-between;
gap: 0.875rem 1.5rem;
}
.scanline-marquee-note {
max-width: 21rem;
margin: 0;
font-size: 0.8125rem;
line-height: 1.45;
color: rgba(233, 239, 247, 0.5);
}
.scanline-marquee-controls {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.75rem 1rem;
}
.scanline-marquee-speed {
display: flex;
align-items: center;
gap: 0.625rem;
}
.scanline-marquee-speed-label {
font: 500 0.6875rem/1 ui-monospace, 'SFMono-Regular', Menlo, monospace;
letter-spacing: 0.1em;
text-transform: uppercase;
white-space: nowrap;
color: rgba(233, 239, 247, 0.44);
}
/* The track is the control: it carries role="slider", the tab stop and the focus ring, and it
is the only box here that takes its own pointer events back off the belt. The side margin
is half a knob wide, so the knob can sit dead on 0% and 100% - where the pointer mapping
puts it - without leaning on the label or the readout. */
.scanline-marquee-track {
position: relative;
width: 8rem;
height: 1.25rem;
margin: 0 0.375rem;
border-radius: 0.375rem;
cursor: ew-resize;
touch-action: none;
}
.scanline-marquee-track::before {
content: '';
position: absolute;
top: 50%;
right: 0;
left: 0;
height: 2px;
margin-top: -1px;
border-radius: 2px;
background: rgba(233, 239, 247, 0.14);
}
.scanline-marquee-track:focus-visible {
outline: 2px solid rgba(158, 205, 255, 0.75);
outline-offset: 3px;
}
.scanline-marquee-fill {
position: absolute;
top: 50%;
left: 0;
height: 2px;
margin-top: -1px;
border-radius: 2px;
background: rgba(158, 205, 255, 0.72);
}
.scanline-marquee-knob {
position: absolute;
top: 50%;
width: 0.75rem;
height: 0.75rem;
border-radius: 999px;
background: #9ecdff;
transform: translate(-50%, -50%);
}
.scanline-marquee-value {
min-width: 2.5rem;
font-size: 0.75rem;
font-variant-numeric: tabular-nums;
color: rgba(233, 239, 247, 0.7);
}
.scanline-marquee-hold {
appearance: none;
margin: 0;
padding: 0.4375rem 0.875rem;
border: 1px solid rgba(255, 255, 255, 0.16);
border-radius: 999px;
background: rgba(10, 14, 20, 0.5);
font: inherit;
font-size: 0.75rem;
font-weight: 500;
white-space: nowrap;
color: rgba(233, 239, 247, 0.76);
cursor: pointer;
transition:
border-color 160ms ease,
background-color 160ms ease,
color 160ms ease;
}
.scanline-marquee-hold:hover {
border-color: rgba(158, 205, 255, 0.45);
color: #f2f8ff;
}
.scanline-marquee-hold[aria-pressed='true'] {
border-color: rgba(158, 205, 255, 0.6);
background: rgba(158, 205, 255, 0.16);
color: #f6faff;
}
.scanline-marquee-hold:focus-visible {
outline: 2px solid rgba(158, 205, 255, 0.75);
outline-offset: 2px;
}
/* Sits in the head's padding rather than in its flow, so the caption cannot lengthen the
reserve that keeps the strip centred. */
.scanline-marquee-hint {
position: absolute;
top: 1.75rem;
right: 1.5rem;
margin: 0;
font: 500 0.6875rem/1 ui-monospace, 'SFMono-Regular', Menlo, monospace;
letter-spacing: 0.08em;
text-transform: uppercase;
color: rgba(233, 239, 247, 0.26);
pointer-events: none;
}
@media (max-width: 30rem) {
/* The controls take their own lines under the note, so the card grows rather than
squeezing the belt into the copy. */
.scanline-marquee-stage {
min-height: 27rem;
}
.scanline-marquee-content {
padding: 1.5rem 1.125rem;
}
/* Has to track the padding above, or the belt stops short of the card's edges. */
.scanline-marquee-belt {
margin: 0 -1.125rem;
}
.scanline-marquee-title {
max-width: 15rem;
font-size: 1.0625rem;
}
.scanline-marquee-foot {
align-items: flex-start;
flex-direction: column;
min-height: 8.5rem;
}
.scanline-marquee-track {
width: 7rem;
}
.scanline-marquee-hint {
top: 1.5rem;
right: 1.125rem;
}
}
/*
* The belt does not travel. With the loop stopped the readout history is filled from one
* constant velocity, so the strip holds the settled lean the current speed implies and
* holds it dead still. Both controls stay live - the lean changes when the speed does, and
* the hold flattens it upright - what is withheld is the travel and the transient bend
* between one lean and the next. A drag is still honoured, because that motion is the
* reader's own and the hook repaints for it.
*/
@media (prefers-reduced-motion: reduce) {
.scanline-marquee-hold {
transition: none;
}
}
/*
* The card variant: the 298x240 catalogue frame, at that real size and never scaled. The belt
* takes almost the whole box, because the belt is the thing — the readout window is centred on
* the canvas by the scene itself, so a shorter row is a shorter window and not a cropped one.
*
* What goes is the headline, the paragraph and the speed slider. The hold button stays: it is the
* one control that makes the effect legible in a still frame, since the strip keeps whatever lean
* its own velocity history earned even after the travel stops. It keeps its pointer but loses its
* tab stop — the card's title link is the accessible path to the item.
*
* Beats the `max-width: 30rem` block above on specificity rather than order, so a 390px catalogue
* does not hand this card a 27rem stage or stack its foot into a column.
*/
.scanline-marquee-stage[data-compact='true'] {
min-height: 0;
height: 100%;
/* No alignment override here, unlike the other five: this stage is a flex row and `-content`
already claims the width with `flex: 1 1 auto`, so there is no auto-sized grid track to
collapse. */
/* The card frame rounds and clips already. */
border-radius: 0;
}
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-content {
padding: 0.75rem 0.875rem 0.8125rem;
}
/* The equal reserves are what centre the strip on the stage. On the card there is no headline
and no paragraph to balance, so the belt is given the slack instead. */
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-head,
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-foot {
min-height: 0;
}
/* Centred on the card, and only on the card: the catalogue frame owns both top corners — its `New`
badge on the left, and its `Open` pill on the right, which is held at zero opacity until the card
is hovered but is permanently visible wherever there is no hover to wait for, i.e. every touch
screen. Right-aligning this label put it straight under that pill. The eyebrow is worth keeping —
a belt of company names with no label on it is a list, not a trusted-by strip — so it moves to
the one part of the top row neither corner claims, which is the middle. */
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-head {
text-align: center;
}
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-eyebrow {
margin: 0;
}
/* `1 1 auto` is safe here only because the canvas is out of flow — see the note on the base
rule. The side margin tracks the padding above, or the strip stops short of the card edges. */
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-belt {
flex: 1 1 auto;
min-height: 0;
margin: 0.625rem -0.875rem 0.6875rem;
}
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-foot {
align-items: center;
flex-direction: row;
justify-content: flex-start;
gap: 0;
}
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-title,
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-note,
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-speed,
.scanline-marquee-stage[data-compact='true'] .scanline-marquee-hint {
display: none;
}hooks/use-canvas-scene.ts
"use client"
import { useCallback, useEffect, useRef, useState } from "react"
/**
* The canvas preamble every 2D scene needs, in one place: a DPR-scaled backing
* store, a rebuild on resize, a loop that stops when the stage scrolls out of
* view, pointer tracking with per-frame deltas, and teardown.
*
* A scene supplies two functions. `setup` builds whatever mutable state the
* animation owns and is re-run whenever the stage changes size, so the state can
* be sized to the stage without ever being resized in place. `draw` paints one
* frame from that state — it is called with the transform already scaled to
* device pixels, so every coordinate in it is a CSS pixel.
*/
export type ScenePointer = {
x: number
y: number
/** Position at the previous painted frame, so `x - lastX` is a frame delta. */
lastX: number
lastY: number
down: boolean
inside: boolean
}
export type SceneSetupContext = {
context: CanvasRenderingContext2D
width: number
height: number
dpr: number
}
export type SceneDrawContext<State> = SceneSetupContext & {
state: State
pointer: ScenePointer
/** Painted frames since the last rebuild. Useful for every-Nth-frame work. */
frame: number
}
export type CanvasSceneOptions<State> = {
setup: (context: SceneSetupContext) => State
draw: (context: SceneDrawContext<State>) => void
}
export type CanvasScene = {
/** The sizing element. Owns the pointer listeners and is what is observed. */
stageRef: (node: HTMLDivElement | null) => void
canvasRef: (node: HTMLCanvasElement | null) => void
/** Paint one frame now. The escape hatch for a paused or reduced-motion loop. */
requestRender: () => void
}
/** Live `prefers-reduced-motion`. False during SSR and the first paint. */
export function useReducedMotion() {
const [reduced, setReduced] = useState(false)
useEffect(() => {
const query = window.matchMedia("(prefers-reduced-motion: reduce)")
setReduced(query.matches)
const onChange = () => setReduced(query.matches)
query.addEventListener("change", onChange)
return () => query.removeEventListener("change", onChange)
}, [])
return reduced
}
export function useCanvasScene<State>(options: CanvasSceneOptions<State>): CanvasScene {
const reduced = useReducedMotion()
/*
* `draw` is usually an inline closure, so it is a new function on every
* render. Reading it through a ref keeps the loop from being torn down and
* the scene from being rebuilt each time the component re-renders.
*/
const optionsRef = useRef(options)
optionsRef.current = options
const stage = useRef<HTMLDivElement | null>(null)
const canvas = useRef<HTMLCanvasElement | null>(null)
/*
* Plain ref assignment, with no state behind it. React attaches refs during
* the commit phase, before passive effects run, so the effect below already
* sees both nodes on the first mount — which is why these used to bump a
* `mounted` counter for nothing: the two `setMounted` calls batched into one
* re-render, the counter went 0 → 2, and the effect's dependency on it tore
* the live scene down and rebuilt it. Every scene was constructed, measured
* and warmed twice on every mount, four times under StrictMode in dev.
*
* The requirement this trades for that: a consumer must render the stage and
* the canvas unconditionally, in the same commit as the component itself. All
* thirteen do. Gating the canvas behind a flag would leave the effect bailing
* on the null guard with nothing to re-run it.
*/
const stageRef = useCallback((node: HTMLDivElement | null) => {
stage.current = node
}, [])
const canvasRef = useCallback((node: HTMLCanvasElement | null) => {
canvas.current = node
}, [])
/** Set once the scene is live, so `requestRender` before that is a no-op. */
const render = useRef<(() => void) | null>(null)
const requestRender = useCallback(() => render.current?.(), [])
useEffect(() => {
const stageNode = stage.current
const canvasNode = canvas.current
if (!stageNode || !canvasNode) return
const context = canvasNode.getContext("2d")
if (!context) return
const pointer: ScenePointer = {
x: 0,
y: 0,
lastX: 0,
lastY: 0,
down: false,
inside: false,
}
let state: State | null = null
let width = 0
let height = 0
let dpr = 1
let frame = 0
let loop = 0
let pending = 0
let visible = true
/** Rebuild the backing store and the scene state for the current size. */
const measure = () => {
// `offsetWidth`/`offsetHeight`, not `getBoundingClientRect()`: the rect is
// post-transform, so a scene sitting inside a scaled ancestor measured its
// own frame at the scaled size, sized the backing store to that, and then
// had CSS scale the result a second time — the scene ran at a fraction of
// the box it was drawn into. The catalogue's scaled-poster branch is the
// one place that happens, and it is reachable again the moment an
// animation is registered without a card composition. These two properties
// are the untransformed layout box; both are integers, which is what the
// rounding below already reduced the rect to.
const nextWidth = Math.max(1, stageNode.offsetWidth)
const nextHeight = Math.max(1, stageNode.offsetHeight)
const nextDpr = Math.min(2, window.devicePixelRatio || 1)
if (nextWidth === width && nextHeight === height && nextDpr === dpr && state) return
width = nextWidth
height = nextHeight
dpr = nextDpr
canvasNode.width = Math.round(width * dpr)
canvasNode.height = Math.round(height * dpr)
canvasNode.style.width = `${width}px`
canvasNode.style.height = `${height}px`
frame = 0
state = optionsRef.current.setup({ context, width, height, dpr })
}
const paint = () => {
if (!state) return
// Re-applied every frame: a scene is free to install its own transform
// for a cell or a sprite, and most do.
context.setTransform(dpr, 0, 0, dpr, 0, 0)
optionsRef.current.draw({ context, width, height, dpr, state, pointer, frame })
pointer.lastX = pointer.x
pointer.lastY = pointer.y
frame += 1
}
/** One frame on the next tick, coalescing however many were asked for. */
const paintOnce = () => {
if (pending) return
pending = requestAnimationFrame(() => {
pending = 0
measure()
paint()
})
}
render.current = paintOnce
const tick = () => {
loop = requestAnimationFrame(tick)
if (visible) paint()
}
const start = () => {
if (loop || reduced) return
loop = requestAnimationFrame(tick)
}
const stop = () => {
if (!loop) return
cancelAnimationFrame(loop)
loop = 0
}
const at = (event: PointerEvent) => {
const rect = stageNode.getBoundingClientRect()
// The rect is the right thing to subtract here — `clientX` is viewport
// space and so is the rect — but the difference comes back in *rendered*
// pixels, and a scene reads `pointer` in the scene pixels `measure()` set
// up from the untransformed box. Under a CSS scale those two disagree, so
// divide the transform back out. `rect.width / offsetWidth` is the scale
// actually in force, whatever produced it, and it is exactly 1 when there
// is none.
const scale = stageNode.offsetWidth > 0 ? rect.width / stageNode.offsetWidth : 1
pointer.x = (event.clientX - rect.left) / (scale || 1)
pointer.y = (event.clientY - rect.top) / (scale || 1)
// A frozen loop still owes the user feedback for a drag.
if (reduced) paintOnce()
}
const onEnter = (event: PointerEvent) => {
pointer.inside = true
at(event)
pointer.lastX = pointer.x
pointer.lastY = pointer.y
}
const onMove = (event: PointerEvent) => {
pointer.inside = true
at(event)
}
const onDown = (event: PointerEvent) => {
pointer.down = true
at(event)
// Capture keeps a drag alive past the edge of the stage, which is where
// a hard throw naturally ends up.
stageNode.setPointerCapture(event.pointerId)
}
const onUp = (event: PointerEvent) => {
pointer.down = false
at(event)
if (stageNode.hasPointerCapture(event.pointerId)) {
stageNode.releasePointerCapture(event.pointerId)
}
}
const onLeave = () => {
pointer.inside = false
pointer.down = false
if (reduced) paintOnce()
}
stageNode.addEventListener("pointerenter", onEnter)
stageNode.addEventListener("pointermove", onMove)
stageNode.addEventListener("pointerdown", onDown)
stageNode.addEventListener("pointerup", onUp)
stageNode.addEventListener("pointercancel", onUp)
stageNode.addEventListener("pointerleave", onLeave)
const resizes = new ResizeObserver(() => paintOnce())
resizes.observe(stageNode)
/*
* An animation nobody can see is heat. The observer both pauses the loop
* and, on the way back in, repaints immediately rather than waiting a frame.
*/
const views = new IntersectionObserver(
(entries) => {
visible = entries.some((entry) => entry.isIntersecting)
if (visible) {
start()
paintOnce()
} else {
stop()
}
},
{ rootMargin: "120px" },
)
views.observe(stageNode)
measure()
paint()
start()
return () => {
render.current = null
stop()
if (pending) cancelAnimationFrame(pending)
resizes.disconnect()
views.disconnect()
stageNode.removeEventListener("pointerenter", onEnter)
stageNode.removeEventListener("pointermove", onMove)
stageNode.removeEventListener("pointerdown", onDown)
stageNode.removeEventListener("pointerup", onUp)
stageNode.removeEventListener("pointercancel", onUp)
stageNode.removeEventListener("pointerleave", onLeave)
}
}, [reduced])
return { stageRef, canvasRef, requestRender }
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